Final Call

Final Call is a self-made video game within the GameMaker engine. From lines of code, to all soundtracks and sound effects, this video game was made entirely by me. The game was created in order to pass the final project of the Electronic Music Production Bachelor's from The University of West London.

"Final Call is set in the early 2000s, you take the role of a street level drug dealer doing your boss’ dirty work for him. Unpaid dope doesn’t go unnoticed, so you must collect it in currency or in blood. Playing as Vince, a mid 20s low-life with nothing to lose, living in a god-forgotten, prostitution, drug and money laundering ridden area with no police control, you will take the matter in your own hands or face the consequences from the higher ups in the drug chain."

Menu Music Production Breakdown

Level One & Two Production Breakdown

To create Final Call, I used software, such as Ableton Live 11, Audacity, GameMaker, and Adobe After Effects. Code and visual assets were created within GameMaker; menu screen animation was created using Adobe After Effects; Raw audio was imported via Audacity and then processed using Ableton Live 11 and all soundtracks were created using Ableton Live 11.

As part of my final project, I also created breakdown videos of how the audio elements were created and then implemented.Â